Starfield's lack of graphic violence was an intentional choice largely due to technical issues. It also wouldn't fit Starfield's tone, said Dennis Mejillones, a character artist who worked at ...
That’s how I feel about the recent debates to find fault with Starfield on technical grounds ... A lesser conversation is about the game’s graphics, namely its NPCs. I too think Bethesda ...
The Wayward Realms developer Victor Villarreal claims Starfield has damaged the reputation of Procedural Generation used in ...
Hosted on MSN4mon
Starfield design lead says the space RPG is "in a lot of ways" the "hardest thing Bethesda has ever done" and also "the best game we've ever made"Starfield design director Emil Pagliarulo knows the sci-fi RPG isn't "everyone's cup of tea", but he still reckons it's one of Bethesda's most ambitious projects as well as its best in a lot of ways.
GameSpot may get a commission from retail offers. Starfield was originally planned to have a gore and dismemberment system like Fallout, with players being able to more gruesomely kill foes.
According to former Bethesda character artist Dennis Mejillones, there were once plans for Starfield to have a much more graphic depiction of violence. That included the evergreen gore-filled ...
A new mod lets players pilot Mass Effect's Normandy SR-1 in Starfield, adding variety and immersion to the game. Starfield's modding community is thriving, like other Bethesda games before it.
Results that may be inaccessible to you are currently showing.
Hide inaccessible results