Marion Lougheed discusses storytelling and martini "building" and explains how the telling detail in your story is the olive ...
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Hosted on MSNWhy Lost Records: Bloom & Rage's Development Team Chose To Make An Episodic, Choice-Based GameBloom & Rage is a story heavily driven by player choice, released in two parts to create an episodic narrative.
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BethAnn Averill on MSN2d
Fun Valentine’s Day Crown PrintablesValentine’s Day is the perfect time to blend creativity with fun, and these adorable Valentine’s Day crown printables are ...
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