Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games.
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
But Bethesda veteran Todd Howard admits that the size of their role-playing games is downright irresponsible at times, and in a BAFTA interview (via Insider Gaming) he now tells us why the games are ...
Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing ...
Todd Howards admits Bethesda cuts very little from its games, leading Skyrim, Fallout 4, and Starfield to be "irresponsibly large" ...